About Electronic Music and Art

Digital Art: any work of art created and stored as an array of binary elements.

Computer Art: computer-generated digital art. More specifically, digital art created through the use of algorithms (procedures or sets of rules used to solve problems).

Electronic Art: any work of art created, wholly or in part, electronically—usually through use of highly specialized software.

There may be better definitions, but these wll serve my purpose here.

Electronic music made its debut in 1964 along with the Moog synthesizer, and then again in 1983 with revolutionary digital keyboards like the Yamaha DX-7.  Sequencers, which digitally recorded everything one did on these keyboards, followed soon thereafter. Almost all music today is digitally recorded. Most popular music is performed at least in part with electronic instruments and/or processors, while non-avant guarde contemporary classical music retains its preference for traditional acoustic instruments. Composers, however, now have access to, and commonly use, a vast array of computerized tools to both create and engrave their works.

Scientists presented the first computer art exhibit in 1964, but artists had to wait for the personal computer and software developers like Adobe and Corel before gaining access to the new technology. Photographers have turned to digital cameras and the "virtual" darkroom, while artists and musicians have been reveling in the possibilities offered by this new technology.

What is "analog" and what is "digital"?

If we draw a single, textureless "analog" line:

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and blow it up a bit:

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the line remains a single unbroken line.


The same line, digitized, appears identical to the original:

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Greatly enlarged it appears something like this:

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wherein each element used to depict the line becomes apparent. These picture elements (pixels) on a monitor, or dots of ink on a print, are ordinarily too small to be seen, of course. The number of pixels per inch (ppi) on a monitor and dots per inch (dpi) on a print, determinces the resolution of an image.


A similar phenomenon takes place with digitally reproduced music. Sound waves captured by analog microphones are stored digitally as a series of discrete values, then reconverted into sound by speakers or earphones which average them out, compressing and decompressing the air in such a way as to recreate the original sounds. When sounds can be stored and reproduced digitally, they can also be generated digitally, making possible the creation of entirely new sounds, or "instruments" with an infinite spectrum of frequencies, attacks, lengths, decays, timbre, effects, distortions, ambiences, and so on.

More to come...

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